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Billie eilish in motion capture suit8/13/2023 ![]() Motion capture technicians, film directors, software developers, and on-screen talent all experience virtual production differently, so, the challenges can vary.įor example, if you asked any of our sales team over the last eighteen months this question, I daresay they’d tell you that simply defining the technology has been the biggest challenge. What’s the biggest challenge with this technology? Our Virtual Production brochure goes into more detail about some of the specific features available: The use of digital assets means more work could be done on a remote basis, enabling social distancing and even resulting in the sourcing of new talent, and teams of specialists working together while spread across the globe. Crews suddenly couldn’t travel to a filming location, but were able to build something similar digitally, to a photorealistic level of detail then projected onto an LED wall. Virtual production was evolving rapidly before Covid-19 arrived, but the limitations imposed on movement in particular have been somewhat negated by ICVFX (In Camera VFX). This is what our camera tracking technology is responsible for and it demonstrates how motion capture is very much at the heart of what makes virtual production successful.īut where virtual production has been successful outside of the technical advantages it’s afforded creators, is in how it’s also provided production companies with considerable flexibility in responding to the global pandemic. The physical camera’s motion needs to be captured and transferred onto its digital counterpart and then the depiction of the 3D world seen on screen needs to be updated – all seamlessly. ![]() I knew motion capture was an important component, but only since working for the company and spending more time on set with customers, have I come to realise how critical it is. This involves a number of processes and immersive technologies working together, with the use of real-time rendering of digital worlds being what’s really bought attention to it in recent years.īefore I joined Vicon, my knowledge of Virtual Production was sourced from the same places as most people’s – YouTube videos and buckets full of speculation. I think it’s worth emphasising that fundamentally, virtual production is where the physical and digital worlds meet. Can you walk us through some of these technologies and how they have helped the industry continue? Although, none of those directions have included me being roped into wearing one of the suits… yet.ĬOVID has literally shaken the TV and film industry to its core and Vicon has come to aid with virtual production technologies. Our underlying systems may be complex, but there is always an emphasis on making the customer’s experience using the technology as simple as possible.Īs you might expect, this often means having to venture into unexpected directions. My overriding goal isn’t just to address the challenges they’re facing now, but to identify those on the horizon and ensure our solutions maintain consistency with existing workflows. ![]() User data is critical to understanding problems and solutions, but Product Managers also need to look beyond this to determine which directions are going to have the broadest, most effective long-term benefits for our customers. My role is critical in ensuring our customers’ voices are heard and reflected in our products, whether that’s through improvements to existing features to help make processes more efficient, or delivering new tools that improve the quality that can be achieved on virtual productions. I spend a lot of time reviewing film and game industry trends, listening to creative visionaries and technical specialists about what they need from motion capture, and very clever people from within the company about what we can do with it. ![]() ![]() By Andrew Bistak David “Ed” Edwards – Vicon VFX Product Manager #Mandalorian catch-up with David “Ed” Edwards from Vicon to talk about their amazing technology, how COVID-19 has affected the film industry and of course, their collaboration with The Mandalorian!Īs VFX Product Manager, I am responsible for overseeing the overall direction of motion -capture products targeting the Entertainment markets. ![]()
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